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Obby Haven

Obby Haven

A Roblox experience owned by [lambda].

ObbyENparkoureasy difficultyprize reward

Obby Haven is an obby experience created on 2025-03-15. It features 100 stages and has accumulated 12,690,558 lifetime visits. The game currently has 46 players online, 1,154,714 favorites, and a 57% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Obby Haven! Play through this Colorful, Easy, Fun, Platformer Obby! Run, jump, and slide till you win! 🏆 Reach the end for a prize when you win! 👍 Like and Favorite for more updates!⭐ Stage Count: 100 Tags: Rainbow, Obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy

Last updated by the developer 7 Jun 2026, 03:14 UTC.

46
playing (measured 11 Aug 2026, 05:19 UTC)
12,690,558
lifetime visits
58%
liked (422 👍 / 308 👎)
1,183,426
favourites (93.3 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:1915first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Unicorn
799 R$
Rainbow Magic Carpet
799 R$
Green Balloon
99 R$
Immunity! [Can't Die]
99 R$
Speed Coil
99 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Obby Haven! · welcome8,964,485 · 100.0% win
Winner! · progression907,093 · 25.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

575857.513 August 2026 — 57 % liked23 August 2026 — 57 % liked2 September 2026 — 57 % liked12 September 2026 — 57 % liked22 September 2026 — 57 % liked2 October 2026 — 57 % liked12 October 2026 — 57 % liked22 October 2026 — 57 % liked1 November 2026 — 58 % liked13 August 20261 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:1958+1
22 Oct 2026, 19:1657no change
12 Oct 2026, 19:0757no change
2 Oct 2026, 19:0557no change
22 Sept 2026, 19:0257no change
12 Sept 2026, 19:0057no change
2 Sept 2026, 18:5057no change
23 Aug 2026, 18:4857no change
13 Aug 2026, 18:4857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.