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Slendytubbies RBLX Versus Mode Classic

Slendytubbies RBLX Versus Mode Classic

A Roblox experience owned by UltraInfinity Group.

HorrorESSlendytubbiesHorrorVersus

Description (written by the developer; not a statement by this register)

Please, play this better game: https://www.roblox.com/es/games/137489556044064/Thomas-the-Slender-Engine-ROBLOX-REFILLED ¡Bienvenido a Slendytubbies Versus Mode Classic! Este es el remaster oficial del juego original de 2019, ahora enfocado en mantener vivo ese mismo espíritu, ¡pero mil veces mejor! ¡Recoge tantos TubiPapillas como puedas como Guardián, o muestra tus habilidades de acecho como Slendytubbie! Este juego se basa en la saga Slendytubbies hecha por ZeoWorks y Slendytubbies VS por Texticks

Last updated by the developer 5 Apr 2026, 15:53 UTC.

0
playing (measured 10 Aug 2026, 21:47 UTC)
23,099
lifetime visits
98%
liked (54 👍 / 1 👎)
160
favourites (6.9 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Guardians Pack 1
300 R$
The Apocalypse Gamepass
250 R$
The good and the bad one
100 R$
The Storyteller's Secrets
100 R$
The Masters
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,613 · 100.0% win
And then, he found it. · collection146 · 0.00% win
The fogs.. remember? · other143 · 0.00% win
The Useful Engines · other132 · 0.00% win
S2 Training Maze Completed... · progression37 · 0.00% win
HORROR...??? · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.