Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Filoxen Research Facilities [Place Roulette]

Filoxen Research Facilities [Place Roulette]

A Roblox experience owned by Filoxen Labs.

OtherENplace rouletteretro/nostalgiateleportation

Description (written by the developer; not a statement by this register)

EST 03.14.2025. ROBLOX's premier teleportation laboratory - no moon rocks required. Welcome to Mars. Enjoy the show. Filoxen Research Facilities is a "place roulette" style experience that displays places & other assets from 2006 to 2013. Use the icon on the right to interact with our facility. -Built by worldwentdown- -Music + Technology by pleasedrivefaster-

Last updated by the developer 2 Jun 2026, 20:40 UTC.

0
playing (measured 11 Aug 2026, 22:04 UTC)
94,483
lifetime visits
95%
liked (397 👍 / 19 👎)
1,514
favourites (16.0 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game Search
350 R$
Little Failure
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

90% Of Games · other396 · 3.6% win
I'm On The Case · other281 · 0.00% win
Like There's No Tomorrow · other278 · 0.00% win
Unfinished Business · other263 · 0.00% win
Cease & Desist · other233 · 0.00% win
Corporate Espionage · other211 · 0.00% win
The Other 10% · other182 · 3.6% win
Take Me To Your Leader · other138 · 3.6% win
Finished Business · progression124 · 0.00% win
Old But Gold · other114 · 3.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.515 August 2026 — 96 % liked25 August 2026 — 96 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:1695-1
25 Aug 2026, 11:4896no change
15 Aug 2026, 11:4596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.