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[Big Update] Lipiter | OpenWorld MMORPG

[Big Update] Lipiter | OpenWorld MMORPG

A Roblox experience owned by Lipiter studio.

RacingENopen-worldmmorpgfantasy

Description (written by the developer; not a statement by this register)

Finally Released! A New Open-World Game This is an open-world game where players can freely progress through the story. More weapon types, quests, and other features will be added gradually in future updates.

Last updated by the developer 16 Aug 2026, 13:17 UTC.

0
playing (measured 16 Aug 2026, 15:53 UTC)
28,303
lifetime visits
58%
liked (159 👍 / 113 👎)
946
favourites (33.4 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Pass - Season 1
450 R$
XP BOOST
350 R$
Daily Quest Pass
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Lipiter · welcome17,494 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5816 August 2026 — 58 % liked26 August 2026 — 58 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 16:0158no change
16 Aug 2026, 16:0058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.