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Pro Wall Hop Obby

Pro Wall Hop Obby

A Roblox experience owned by Happy Obbying.

ObbyENwall hopparkourdifficulty progression

Pro Wall Hop Obby is an obby experience created on March 15, 2025. It currently has 1,299 players online and 5,579,315 lifetime visits. The game holds 3,124 favorites and maintains a 56% like percentage. Players navigate 100 stages of wall hops, with progress saving automatically and free skips available every 30 minutes.

Description (written by the developer; not a statement by this register)

⭐ Welcome to our Wall Hop Obby! August 27, 2025: New Stages have been released! 🛝 Play through 100 stages of challenging wallhops! 🎁 Earn FREE SKIPS every 30 minutes! 📁 Your progress automatically saves! 👍Please LIKE and leave feedback so we can improve our game! tags: wall hop, Wallhop, tower, obby, hard, impossible, challenge, easy, oby, practice, jump obby, wall jump, fail, challenging, easy to hard, troll, slap, troll tower, master, mastering, admin, vip

Last updated by the developer 16 May 2026, 04:13 UTC.

42
playing (measured 21 Aug 2026, 20:54 UTC)
5,663,967
lifetime visits
56%
liked (2,806 👍 / 2,206 👎)
3,398
favourites (0.6 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

421188010 August 2026 — 118 players21 August 2026 — 42 players10 August 202621 August 2026
2 measurements spanning 11 days, net -76. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–129 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5442-76
10 Aug 2026, 14:02118first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
19 R$
Fusion Coil
5 R$
Gravity Coil
3 R$
Speed Coil
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!3,193,541 · 100.0% win
Stage 10 · progression2,448,339 · 100.0% win
Stage 20 · progression1,924,428 · 100.0% win
Stage 30 · progression1,357,853 · 82.6% win
Stage 40 · progression1,148,904 · 74.5% win
Stage 50 · progression790,323 · 58.7% win
Stage 60 · progression384,266 · 35.4% win
Stage 70 · progression170,864 · 18.7% win
Stage 80 · progression105,832 · 12.4% win
Stage 90 · progression56,516 · 6.6% win
Stage 100 · progression27,754 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5614 August 2026 — 56 % liked21 August 2026 — 56 % liked24 August 2026 — 56 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:5156no change
21 Aug 2026, 20:5456no change
14 Aug 2026, 00:5056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.