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High Tides

High Tides

A Roblox experience owned by Synesthetics.

ShooterENpiratemelee combatteam-based

High Tides is a shooter experience created on 2025-03-15. It has 10,220,448 lifetime visits and 69,068 favorites. Currently, 101 users are playing. The game holds a 78% like percentage. The description notes a pirate-themed melee priority combat setting inspired by Team Fortress 2 and Zeppelin Wars. Developers Mango and mAAdmarkus are unverified, with HuntDownTheXboxMan providing support.

Description (written by the developer; not a statement by this register)

⚠️ Currently, Mango / mAAdmarkus is unverified. This means they cannot update the game after the end of May due to new publishing requirements. The game will still be supported by HuntDownTheXboxMan / buddyolshea In forbidden times of Robloxia 1600s, hundreds of swashbuckler factions battle for their right to triumph among the seas, land, and explosive victory. A pirate-themed melee priority combat game, heavily inspired by the likes of Team Fortress 2, Zeppelin Wars and Rogue Lineage. This game's combat is fast paced and usually involves very low time-to-kill. Pick your battles carefully, work with your team to win. 🎮Controls: Deflect (with a melee equipped): F / X / Square + Dodge (after missing a deflect): Q / Y / Triangle + Dodge (on mobile, after missing a deflect): Double-Tap Screen Fire: LMB / RT / R2 Reload: R / ButtonX Aim (with a gun equipped): RMB / Q / LT / L2 Quick Chat: Num-Pad / D-Pad

Last updated by the developer 21 Aug 2026, 20:44 UTC.

64
playing (measured 21 Aug 2026, 20:54 UTC)
10,258,610
lifetime visits
78%
liked (22,441 👍 / 6,242 👎)
69,368
favourites (6.8 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

476455.510 August 2026 — 47 players21 August 2026 — 64 players10 August 202621 August 2026
2 measurements spanning 11 days, net +17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–67 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5464+17
10 Aug 2026, 18:2247first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Extra Skin Space
150 R$
Extra Cosmetics
150 R$
2x Vote Priority
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Pirate · other1,852,363 · 0.00% win
Rank 3 · progression876,261 · 12.4% win
Most Valuable Pirate · other337,176 · 9.0% win
Rageman · other291,042 · 3.4% win
Rank 10 · progression218,102 · 4.2% win
Axe and Grind · other217,824 · 2.4% win
La Cucaracha · other162,556 · 2.6% win
Point and Shoot · other108,140 · 0.90% win
Rank 15 · progression103,413 · 2.0% win
Dominator · other44,040 · 1.0% win
Plan and Execution · other21,140 · 0.20% win
Samurai Sword · other17,646 · 1.0% win
Lost Boys · other17,256 · 0.70% win
Rank 30 · progression14,238 · 0.70% win
??? · other7,108 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7813 August 2026 — 78 % liked21 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:1578no change
21 Aug 2026, 20:5478no change
13 Aug 2026, 20:0978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.