π΄ Button Chaos!
A Roblox experience owned by Official Tool Studios!.
MinigamesENminigame collectionparty gamerandomized gameplay
Description (written by the developer; not a statement by this register)
π Welcome to Button Chaos! β¬οΈ Number of gamemodes: 31 π Press the Button for a random minigame! Each minigame has a different specialty, so be sure youβre ready for the most unpredictable things! β¨ Premium users get 20% coins! βοΈ Earn Coins to unlock new gears, which makes the game even more fun! π WHATβS NEW? π οΈ A BUNCH of bugfixes! πΎ 3 new gamemodes! βοΈ Reworked more maps! βββ π Thanks for playing! Inspired by Don't Press the Button 4 - @Colorfuel Studios All rights reserved. @Official Tool Studios Credits: @pumpkii01 - Scripting, Building, UI @copyrightacts - Building, Scripting @oksickzl - UI tags (ignore): game, button, dontpress, minigames, fun, challenge, coins, gear, random, playtowin, casual, multiplayer, competitive, roblox, rewards, gameplay, party, action, adventure, win, unlock, play, friends, buttonpress, funwithfriends, gearup, running, run, jump, jumping, chaotic, friend, adventure, minigame, gamemode, party, enjoy, tools, gaming, game, games
Last updated by the developer 13 Jan 2026, 21:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 14:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.