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The Interview.

The Interview.

A Roblox experience owned by Umbral Expedition Group.

RoleplayENmysteryroleplayhorror

Description (written by the developer; not a statement by this register)

Umbral Expedition Group headquarters, Black Hollow, West Virginia. Members of the group will receive a complimentary lantern upon arrival.

Last updated by the developer 28 Jun 2026, 14:54 UTC.

0
playing (measured 11 Aug 2026, 07:53 UTC)
33,415
lifetime visits
91%
liked (355 👍 / 37 👎)
282
favourites (8.4 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeremy
20,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

So close... · other175 · 0.00% win
Seventh heaven · other162 · 0.00% win
Gnosis · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.516 August 2026 — 90 % liked25 September 2026 — 90 % liked15 October 2026 — 91 % liked25 October 2026 — 91 % liked16 August 202625 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:3291no change
15 Oct 2026, 04:3091+1
25 Sept 2026, 04:2290no change
16 Aug 2026, 03:1690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

the-interview.fandom.com1 active editors · 868 edits
42 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.