Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Survive Cave Dwellers

Survive Cave Dwellers

A Roblox experience owned by Sad Box.

HorrorENhorrorsurvivalmorphs

Description (written by the developer; not a statement by this register)

😱Can you survive the Cave Dwellers in the deep dark caves?! 👉Survive 3 Scary Cave Dwellers! - Cave Dweller [Original] - Cave Dweller [Evolved] - Demon Steven 👍 Make sure to LIKE the Game for a FREE Cave Dweller Morph! 🎁 Make sure to JOIN our Group for a FREE Cave Dweller Morph! 📌 Tags - Survive, Survival, Horror, Cave Dweller, Cave, Scary, Obby, 2 Player Obby, Cave Dweller, Cave Dweller, Cave Dweller

Last updated by the developer 23 Jan 2026, 18:40 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
39,922
lifetime visits
92%
liked (256 👍 / 22 👎)
227
favourites (5.7 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Demon Steven
499 R$
Become Cave Dweller
349 R$
Rainbow Flying Magic Carpet
189 R$
Permanent Gravity Coil
89 R$
Permanent Speed Coil
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome28,999 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3692no change
15 Aug 2026, 20:3092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.