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๐Ÿฅ” PASS The Hot POTATO! [2 Player Obby]

๐Ÿฅ” PASS The Hot POTATO! [2 Player Obby]

A Roblox experience owned by SkyBound Studlos.

ObbyENhot potato mechanic2 playerexplosive timer

Description (written by the developer; not a statement by this register)

๐Ÿ”ฅ๐Ÿฅ” PASS THE HOT POTATO! ๐Ÿฅ”๐Ÿ”ฅ ๐Ÿ’ซ NEXT UPDATE AT 100 LIKES! ๐Ÿ’ซ ๐Ÿ’ฃ๐Ÿƒโ€โ™‚๏ธ Race through an obby while passing the explosive hot potato! Players must jump, dodge, and survive while keeping the potato moving. If the timer runs out while you're holding itโ€ฆ BOOM! ๐Ÿ’ฅ๐Ÿ’€ โšก๐Ÿ† Fast-paced obby action! ๐Ÿฅ”โณ Pass the potato before itโ€™s too late! ๐ŸŽฎ๐Ÿ”ฅ Only the fastest and smartest will survive! Can you pass the potato and complete the obby before it's too late? Play now and put your skills to the test! ๐Ÿš€๐Ÿ”ฅ

Last updated by the developer 9 May 2026, 00:08 UTC.

0
playing (measured 12 Aug 2026, 06:34 UTC)
32,975
lifetime visits
77%
liked (23 ๐Ÿ‘ / 7 ๐Ÿ‘Ž)
4,274
favourites (129.6 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Troll Immunity
99 R$
GravityCoil
80 R$
SpeedCoil
80 R$
Double Coins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! Played the Potato Obby! ยท welcome26,276 ยท 0.00% win
Explore the Desert ยท progression371 ยท 0.00% win
Explore the Jungle ยท progression174 ยท 0.00% win
Completed the Obby! ยท progression148 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.