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[VR] Five Nights at Freddy's: Multiplayer Remake

[VR] Five Nights at Freddy's: Multiplayer Remake

A Roblox experience owned by Tenebrix Studios.

HorrorENhorrorsurvivalFNAF

[VR] Five Nights at Freddy's: Multiplayer Remake is a horror experience created on 2025-03-15. It records 979,865 lifetime visits and 8,113 favorites. The current like percentage stands at 85%, with two players active at the time of measurement. The title is based on works by Scott Cawthon and RUIR.

Description (written by the developer; not a statement by this register)

WARNING! This game is still in BETA and some features are currently not in the game! And please expect bugs (and report them) Can you survive Five Nights at Freddy Fazbears Pizza? Controls: Keyboard and Mouse: Open / Close camera = Space Sprint = Shift Settings = T Flashlight = F Controller: Open / Close camera = B Sprint = L3 (Left Joystick) Settings = D-Pad up then right then A Flashlight = RT (Right Trigger) Based on Five Nights at Freddy's by Scott Cawthon Based on Creepy Nights at Freddy's by RUIR

Last updated by the developer 8 Aug 2026, 23:42 UTC.

2
playing (measured 11 Aug 2026, 00:46 UTC)
979,865
lifetime visits
86%
liked (747 👍 / 121 👎)
8,871
favourites (9.1 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:4613first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Music Player
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome525,509 · 100.0% win
Beat Night 1 · progression155,675 · 47.0% win
Beat Night 2 · progression48,582 · 18.3% win
Beat Night 3 · progression18,567 · 4.8% win
Beat Night 4 · progression3,064 · 0.40% win
Beat Night 1 [EXTREME MODE] · progression1,069 · 0.00% win
Beat Night 5 · progression979 · 0.40% win
Beat Night 6 · progression239 · 0.00% win
Beat Night 2 [EXTREME MODE] · progression180 · 0.00% win
Beat Night 3 [EXTREME MODE] · progression39 · 0.00% win
Beat Nightmare mode · progression12 · 0.00% win
Beat Night 4 [EXTREME MODE] · progression9 · 0.00% win
Beat Night 5 [EXTREME MODE] · progression9 · 0.00% win
Beat Night 6 [EXTREME MODE] · progression2 · 0.00% win
Christmas Event 2022 · social2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4786no change
13 Oct 2026, 18:4586no change
3 Oct 2026, 18:3886no change
23 Sept 2026, 18:3686no change
13 Sept 2026, 17:5286+1
3 Sept 2026, 17:4985no change
24 Aug 2026, 15:5185no change
14 Aug 2026, 15:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.