Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Blood Hunt [LEGACY]

Blood Hunt [LEGACY]

A Roblox experience owned by Sand-Shark-Games.

HorrorENlegacy versionbuggyhorror

Description (written by the developer; not a statement by this register)

This is the Legacy Version of the game, do not expect the full game, expect many bugs

Last updated by the developer 8 Jul 2026, 19:04 UTC.

0
playing (measured 16 Aug 2026, 20:47 UTC)
767
lifetime visits
100%
liked (2 👍 / 0 👎)
8
favourites (10.4 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Very Important Person
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome26 · 0.00% win
Spike Dodger · progression8 · 0.00% win
[CLICK] · secret1 · 0.00% win
First Blood · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked30 October 2026 — 100 % liked20 August 202630 October 2026
2 measurements spanning 71 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 05:06100no change
20 Aug 2026, 08:20100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.