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Realm Guardians [Pre-Beta]

Realm Guardians [Pre-Beta]

A Roblox experience owned by Heaven's Paradise Games.

SimulatorENstrategyboss-rushmultiplayer

Description (written by the developer; not a statement by this register)

A mysterious disturbance has shattered the peaceful realms. A dark force daring to take over not only universes, but every timeline imaginable. We need your help, Guardian, to stop these foes from ruining time itself. This game is completely inspired by: TABS [Total Accurate Battle Simulator] 🛡️ Immerse yourself in strategic gameplay like no other. 💥 Defend the invaded Realms against massive bosses. With powerful abilities. ⚡ Level up, upgrade, and enhance your legends to crumble the enemies. 👥 Team up with your fellow Guardian friends to jump these losers. 🏆 Fight with all your might to prove yourself as the 'Ultimate Guardian.' 💠 Are you ready to save not only the present but the past and the future? Well, it's all up to you, guardian. ⚠️ This game is In Pre-Beta. So expect Bugs, Unfinished Systems, and Lack of Guidance. Join our community server for more info ! ⚠️ This is my first ever game, so any feedback & criticism would be greatly appreciated.

Last updated by the developer 12 Aug 2026, 00:08 UTC.

0
playing (measured 12 Aug 2026, 12:35 UTC)
6,171
lifetime visits
93%
liked (75 👍 / 6 👎)
45
favourites (7.3 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$
2x Realm Coins
499 R$
x2 Loot Chance
299 R$
Instant-Summon
100 R$
Instant-Gears
100 R$
Instant-Traits
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha-Tester · other549 · 27.2% win
Pre-Alpha Tester · other292 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929392.517 August 2026 — 92 % liked26 September 2026 — 92 % liked6 October 2026 — 92 % liked26 October 2026 — 93 % liked17 August 202626 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 21:0093+1
6 Oct 2026, 20:5392no change
26 Sept 2026, 20:5292no change
17 Aug 2026, 18:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.