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πŸ’£ Dead Man's Clock [Early Testing]

πŸ’£ Dead Man's Clock [Early Testing]

A Roblox experience owned by Funi Game.

PuzzleENcooperativepuzzlebomb defusal

Description (written by the developer; not a statement by this register)

πŸ—οΈ Early Testing πŸ—οΈ Dead Man’s Clock is a high-stakes cooperative game where one player, the Defuser, can see the bomb but not the manual, while the Experts (one or more players) have the manual but can’t see the bomb. The team must communicate effectively to solve intricate puzzles, disarm modules, and defuse the bomb before time runs out. One wrong move, and it’s game over. πŸ’» PC Controls LMB (Left Mouse Button) – Interact RMB (Right Mouse Button) – Rotate Bomb / Exit Interaction Q / E – Previous / Next Module πŸ“± Mobile Controls Tap – Interact Long Tap – Rotate Bomb Pinch In / Out – Zoom In / Zoom Out This game is still in its early stages, report any bugs found in our community server! Hugely inspired from the game Keep Talking and Nobody Explodes! (check em out, very cool game)

Last updated by the developer 9 May 2025, 08:05 UTC.

0
playing (measured 19 Aug 2026, 02:08 UTC)
135
lifetime visits
16 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 02:080first reading

Concurrent players at each of our measurements (insert-on-change).