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Climb Slippery Stairs ๐Ÿ†

Climb Slippery Stairs ๐Ÿ†

A Roblox experience owned by Good Slippery Game.

ObbyENobstacle coursephysics-basedmultiplayer PvP

Climb Slippery Stairs ๐Ÿ† is an obby experience created on 2025-03-16. It has recorded 42,563,491 lifetime visits and 3,729,977 favorites. Currently, 17 users are playing. The experience holds a 69% like percentage. The description highlights climbing mechanics and item-based interactions.

Description (written by the developer; not a statement by this register)

๐Ÿ† Welcome to Climb Slippery Stairs! ๐ŸŽฎ The ultimate climb stair game where you can reach the top or push your friends down the stairs! ๐Ÿ˜ฑ ๐Ÿ† Try to reach the top without getting pushed down โณ ๐Ÿ‘€ Buy weapons and items like bats to hit your friends and bombs to troll with crystals ๐Ÿ’€ ๐Ÿ’ฅ Are you ready for the challenge? Can you reach the top??? Like โค๏ธ and favorite โญ

Last updated by the developer 25 Apr 2025, 13:18 UTC.

17
playing (measured 10 Aug 2026, 15:19 UTC)
42,563,491
lifetime visits
69%
liked (19,657 ๐Ÿ‘ / 8,959 ๐Ÿ‘Ž)
3,740,322
favourites (87.9 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1916first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Magic Carpet
449 R$
Revenge Trident
349 R$
Gravity Coil
149 R$
Push Player
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome26,435,017 ยท 100.0% win
First Win! ยท progression6,731,141 ยท 73.8% win
10 Wins! ยท progression32,599 ยท 0.70% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6923 August 2026 โ€” 69 % liked2 September 2026 โ€” 69 % liked12 September 2026 โ€” 69 % liked22 September 2026 โ€” 69 % liked2 October 2026 โ€” 69 % liked12 October 2026 โ€” 69 % liked22 October 2026 โ€” 69 % liked1 November 2026 โ€” 69 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 68โ€“70 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0169no change
22 Oct 2026, 15:0069no change
12 Oct 2026, 14:5269no change
2 Oct 2026, 14:5169no change
22 Sept 2026, 14:4969no change
12 Sept 2026, 14:4869no change
2 Sept 2026, 14:4569no change
23 Aug 2026, 14:3569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.