Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ACI // ARCADIA

ACI // ARCADIA

A Roblox experience owned by SCPF丨 Special Containment Procedures Foundation.

RoleplayENSCP FoundationRoleplaySci-Fi

Description (written by the developer; not a statement by this register)

Armed Containment Installation // ARCADIA ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Located within [WITHHELD], Alaska, ACI - ARCADIA is the predominate research installation in the arctic region. Designed to contain various classes of abnormal entities, the installation is a shining star in the Foundation's research of anomalous paraphernalia and lifeforms. Whether it be fighting against the Foundation, furthering research, or playing the role of defensive forces, ARCADIA offers it all. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ To progress within this group, you must join our communications server and apply for positions of your choosing. This is a serious roleplay focused group.

Last updated by the developer 11 Aug 2026, 01:42 UTC.

0
playing (measured 11 Aug 2026, 14:22 UTC)
18,179
lifetime visits
58%
liked (67 👍 / 49 👎)
591
favourites (32.5 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Smuggled RPK-74
2,000 R$
Smuggled UMP-45
500 R$
Stolen Keycard
250 R$
Glock-17
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Contact · welcome8,819 · 9.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58605916 August 2026 — 60 % liked26 August 2026 — 58 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 15:1958-2
16 Aug 2026, 15:1760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.