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💸🚀 Flex Currency Simulator🚀💸

💸🚀 Flex Currency Simulator🚀💸

A Roblox experience owned by Noctal Studios.

SimulatorENcurrency simulationfake robuxstand collection

Description (written by the developer; not a statement by this register)

💸 🚀Flex Currency Simulator🚀💸 is a game where you can raise Robux or donate to others! Create your gamepasses and claim a stand today to start earning Robux! Your items (clothing, gamepasses) for sale will automagically appear on your stand! 💸 ⚠️You can only donate with FAKE robux! You can't get any real robux from this game. ⚠️ ❗Buy the gamepass only if ur in PC; if you are on mobile go to the map profile and buy gamepasses in the "Store" section.❗ ⭐ Like and Favorite the game to receive more updates. Also join the Noctal Studios group for future perks and updates! ⭐ https://www.roblox.com/communities/33355883/TH3-stuff#!/about https://www.roblox.com/communities/35767569/Noctal-Studios#!/about

Last updated by the developer 28 Dec 2025, 16:59 UTC.

0
playing (measured 13 Aug 2026, 10:05 UTC)
2,756
lifetime visits
100%
liked (34 👍 / 0 👎)
152
favourites (55.2 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 Robux
500 R$
x2 Robux
200 R$
Vip👑
140 R$
Verified Badge
100 R$
Cloak Device
75 R$
Disguise
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.