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AIMBOT ASSAULT🎯

AIMBOT ASSAULT🎯

A Roblox experience owned by Duplication Studios.

ShooterENfpsaimbothypercasual

Description (written by the developer; not a statement by this register)

a hypercasual fps game, with the added bonus of wallhack and aimbot. Make sure to ❤️ & Favorite the game if you enjoyed! <3 SHOTTY UPDATE 💀 New Shotgun And Group Revolver 🔫 New Leaderboards to Compete ⌛ Lobby Overhaul 🦞 WINSTREAKS 🔥 Aimlock, Aimbot Arena, Aimbot, Aimlock, Pineapple, Wallhack, Walls

Last updated by the developer 24 Jul 2026, 15:35 UTC.

0
playing (measured 11 Aug 2026, 11:00 UTC)
64,535
lifetime visits
80%
liked (205 👍 / 52 👎)
162
favourites (2.5 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow HUD
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Aimlock Assault · welcome37,963 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 15:3680no change
15 Aug 2026, 15:2080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.