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Joe The Executable [HORROR]

Joe The Executable [HORROR]

A Roblox experience owned by KPZE System.

HorrorENcomputer virusboss fightjumpscares

Description (written by the developer; not a statement by this register)

After getting your computer infected with Joe-Virus, you find an Anti-Joe CD Disk and decide to run it in your computer. Next thing you know, you play as Anti-Joe, trying to find a way to escape the Joe-Virus. Boss fight coming soon! 🔥 ⚠️ Jumpscares may occur ❤️ Get a free revive with your progress saved by joining our roblox group 📝 Game is still in BETA, so bugs aren't anything special 🛠️ More updates coming soon Don't forget to like and favourite to show your support and continue developing games such as this! 👍 TAGS: horror, 2-player-horror, multiplayer-horror, 2-player, multiplayer, joe, joe-the-executable, horror-game, scary, scary-game, viral, trendy, maze, computer

Last updated by the developer 9 Feb 2026, 00:57 UTC.

0
playing (measured 12 Aug 2026, 19:47 UTC)
10,830
lifetime visits
64%
liked (25 👍 / 14 👎)
169
favourites (15.6 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radar
499 R$
2x Joecoins
358 R$
Medkit
299 R$
Big Flashlight
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The joe infection · other2,741 · 0.00% win
Owner Meet · social97 · 0.00% win
OG Ending · progression51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.