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Vacuum Everything

Vacuum Everything

A Roblox experience owned by Funstream.

SimulatorENsimulationidleupgrade

Vacuum Everything is a simulator experience created on 2025-03-16. It has accumulated 6,625,312 lifetime visits and 16,795 favorites. Currently, five users are playing. The experience holds a 70% like percentage. The description highlights gameplay involving vacuuming blocks, digging for treasure, and upgrading gear to climb leaderboards.

Description (written by the developer; not a statement by this register)

💨 Welcome to Vacuum Everything! Use your super vacuum to blast through blocks, dig for hidden treasure, and upgrade your gear! How to Play: • Vacuum the map for blocks 🧹 • Dig deep for secret loot 🕵️‍♂️ • Earn coins to boost power & range 🪙 • Open crates for rare skins 🎁 🚀 Climb the leaderboards and become the ultimate vacuum master! ❤️ Thanks for playing!

Last updated by the developer 22 Jul 2026, 16:14 UTC.

5
playing (measured 10 Aug 2026, 17:15 UTC)
6,625,312
lifetime visits
70%
liked (4,496 👍 / 1,915 👎)
17,023
favourites (2.6 per 1k visits)
16 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vacuum Anyone
399 R$
Magnet
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,960,207 · 100.0% win
1k Blocks Vacuumed · progression2,736,486 · 100.0% win
10k Blocks Vacuumed · progression1,954,669 · 63.3% win
100k Blocks Vacuumed · progression1,433,539 · 26.8% win
1M Blocks Vacuumed · progression1,162,698 · 15.4% win
10M Blocks Vacuumed · progression891,525 · 6.8% win
Tester · other634,344 · 0.00% win
100M Blocks Vacuumed · progression477,247 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked22 September 2026 — 70 % liked2 October 2026 — 70 % liked12 October 2026 — 70 % liked22 October 2026 — 70 % liked1 November 2026 — 70 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:3170no change
22 Oct 2026, 23:3170no change
12 Oct 2026, 23:2370no change
2 Oct 2026, 23:2270no change
22 Sept 2026, 23:2170no change
2 Sept 2026, 23:1970no change
23 Aug 2026, 23:1870no change
13 Aug 2026, 23:1770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.