Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Wait For 10 Years

Wait For 10 Years

A Roblox experience owned by MediumSized Games.

OtherENtime-based challengepatience testsequel

Description (written by the developer; not a statement by this register)

🕛 From the same creators of 'Wait For 1 Year' 🤔 Do you have what it takes to wait 10 YEARS?

Last updated by the developer 22 Jun 2026, 02:28 UTC.

1
playing (measured 10 Aug 2026, 14:22 UTC)
115,532
lifetime visits
53%
liked (167 👍 / 148 👎)
244
favourites (2.1 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,999 R$
Control Room Access
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Challenge Begin · welcome76,532 · 100.0% win
100K Subtracted · other39,362 · 100.0% win
1M Subtracted · other8,210 · 34.3% win
I Waited 10 Years · other6,409 · 0.00% win
1,000 Waited · other6,036 · 45.7% win
10K Waited · other587 · 0.00% win
Meet The Owner · other122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5315 August 2026 — 53 % liked25 August 2026 — 53 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:4953no change
15 Aug 2026, 09:4753first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.