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[💸] DONATION MADNESS!

[💸] DONATION MADNESS!

A Roblox experience owned by PremX HyperWorks.

Social & hangoutENdonation simulatorsocial roleplayfake economy

Description (written by the developer; not a statement by this register)

📣 DONATION MADNESS is a fun and lighthearted twist on the classic PLS DONATE experience! In this game, players can set up their own donation stands, customize their messages, and “donate” to others—but there’s a catch! Instead of giving real Robux, all donations are fake, meaning you can have fun without spending anything. 🗣️ Interact with other players, create hilarious donation messages, and see who can collect the most imaginary wealth! Whether you're looking to prank your friends, roleplay as a generous millionaire, or simply enjoy a donation simulator without any real financial risk, this game is the perfect place to do it. ⚒️ With a vibrant community, endless customization options, and a fun economy of completely fake Robux, DONATION MADNESS is all about creativity and entertainment. Join now and see how much “money” you can make—without spending a single real Robux! 😆💰

Last updated by the developer 18 Apr 2025, 13:19 UTC.

0
playing (measured 18 Aug 2026, 12:30 UTC)
992
lifetime visits
89%
liked (17 👍 / 2 👎)
6
favourites (6.0 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner · other46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.