Draagbaar Speelgoed
A Roblox experience owned by ProjectSpheroid.
OtherNLDutchShort DevelopmentDialogue Skipping
Description (written by the developer; not a statement by this register)
This was an idea that sparked in the middle of the night and had decided to make under a short span of time. This was done in 42 hours. 𝓒𝓞𝓝𝓣𝓡𝓞𝓛𝓢: Skip Dialogue: Space | Button B | Tap Screen Credits: Pudding_Evie: Asset Artwork BinkyNJade ( JerryNJade ): Voice Acting Draggyy: Monitor Screen Artwork Met de overeenkomst doe je wat we zeggen en geef je de rechten van onze respectieve conversie terug.
Last updated by the developer 4 Nov 2025, 05:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 04:07 | 93 | no change |
| 15 Aug 2026, 04:00 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.