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SALINAS CITY | 🚧

SALINAS CITY | 🚧

A Roblox experience owned by ACAD CODE.

RoleplayENsemi-roleplaycrimebeta

Description (written by the developer; not a statement by this register)

Welcome to Salinas City Beta ⛱️! -----------(⚠️ Many of these features are in development ⚠️)- Help us by saying that you liked this experience and that you would improve or add ___________________________________________ -----------(⚙️ Beta Version 0.1.1 ⚙️)- 📃 | Rules | 🔗 > Semi-Roll Game > Do not abuse by killing > Respect everyone equally ◉ | Money and Levels | 📈 > Buy weapons ◉ | Weapons | 🔫 > White Weapons > Handguns > Submissions > Rifles > Rocket Launcher > Hand grenades > Bomb Vests ◉ | Interactive Jobs | 💼 > Garbage Collector > Concierge -> Order Deployer -coming soon ◉ | Vehicles | 🚗 > Car Dealer > Terrain: Sports, Compact, Suvs, All Terrain, Vans, etc... > Airplanes -coming soon > Seafarers -coming soon ◉ | Robbery | 💵 > ATMs > Tuti - > More places soon

Last updated by the developer 6 Jul 2026, 05:37 UTC.

0
playing (measured 14 Aug 2026, 12:46 UTC)
1,519
lifetime visits
90%
liked (18 👍 / 2 👎)
17
favourites (11.2 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Salinas City 🇪🇨! · welcome443 · 0.00% win
New Customer · progression53 · 0.00% win
Quick Strike · progression47 · 0.00% win
Dominant · progression36 · 0.00% win
Impeccable Floor · progression25 · 0.00% win
Impossible · progression9 · 0.00% win
Garbage on the Go · progression4 · 0.00% win
Express Mail · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.