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Unlimited's Battlegrounds

Unlimited's Battlegrounds

A Roblox experience owned by Unlimited trials.

Fighting & PvPENbattlegroundminimalist

Description (written by the developer; not a statement by this register)

"heh, think you can battle... well... ground 😎😎" - Inksaidhi

Last updated by the developer 1 May 2025, 01:59 UTC.

0
playing (measured 21 Aug 2026, 07:06 UTC)
328
lifetime visits
100%
liked (4 👍 / 0 👎)
2
favourites (6.1 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Survive with 20 HP
1,000,000 R$
3x rage mode
399 R$
Early access
150 R$
Vip Servers +
150 R$
Custom movesets
139 R$
1.2.1 more hp
125 R$
emote pack
122 R$
High Donation
120 R$
1.1 more speed
35 R$
Color fists
25 R$
aura ultimate
23 R$
0.5x rage mode
22 R$
Donated
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello! · welcome16 · 0.00% win
??? · other8 · 0.00% win
????? · other7 · 0.00% win
the duck is mad. · other4 · 0.00% win
duck finder · collection4 · 0.00% win
Lost it · other0 · 0.00% win
I had enough · other0 · 0.00% win
met them · social0 · 0.00% win
who did this. · other0 · 0.00% win
close call · other0 · 0.00% win
The bullied one · progression0 · 0.00% win
ultimate power · progression0 · 0.00% win
The destroyer · progression0 · 0.00% win
berserk · progression0 · 0.00% win
Got cooked · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.