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Own Volleyball and Prove Mom Wrong

Own Volleyball and Prove Mom Wrong

A Roblox experience owned by Salahdin.

SportsENHaikyuVolleyball Legendssports

Description (written by the developer; not a statement by this register)

🏐 Welcome to Own Volleyball Haikyu and make Volleyball Legends team and Prove Mom Wrong 🏐 🎮 JOIN GROUP FOR 50% CASH BOOST 🔥 JOIN THE GROUP FOR THE LATEST CODES. 👀 Use These Codes after Joining the Group! JOINED 💾 progress is saved automatically 💾 👍 leave a like and favorite if you want more updates, we appreciate it <3 👍 Inspired by Volleyball legends Tags:, Volleyball, Haikyu, Haikyuu, Volleyball Legends, Basketball, Basketball, Basketball, Basketball, Football, Football, Football, Football, Football, Soccer, Soccer, Soccer

Last updated by the developer 10 Sept 2025, 03:22 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
96,925
lifetime visits
91%
liked (213 👍 / 20 👎)
6,339
favourites (65.4 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob Other Players
2,999 R$
AUTO SELL
399 R$
Hire AdinRoss
199 R$
SPEEDY WORKERS
199 R$
Hire Shoyo Hinata
199 R$
DOUBLE CASH
199 R$
Hire Ronaldo
199 R$
Hire Kenma Kozume
199 R$
Hire Kai Cenat
149 R$
Hire Kageyama
149 R$
Hire Toru Oikawa
149 R$
X2 FASTER RESTOCKERS
99 R$
SPRINT
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished Volleyball Tycoon · progression66,066 · 100.0% win
Joined · welcome30,996 · 100.0% win
Started volleyball tycoon... · welcome82 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.515 August 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked3 November 2026 — 91 % liked15 August 20263 November 2026
4 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 16:2391-1
14 Oct 2026, 16:2192no change
4 Oct 2026, 16:2092no change
15 Aug 2026, 11:2092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.