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Ink game: Mingle practice QTE System RESET

Ink game: Mingle practice QTE System RESET

A Roblox experience owned by Fans of uriel mecanico.

MinigamesESQTEreflexespractice

Ink game: Mingle practice QTE System RESET is a minigames experience created on 2025-03-17. It has accumulated 4,221,366 lifetime visits and 3,078 favorites. Currently, 7 players are active. The title holds a 69% like percentage. The developer notes this is a solo project and clarifies it is not for sale.

Description (written by the developer; not a statement by this register)

For those WHO COME FROM a VIDEO where there is the EXACT QTE and map, SAME effects and ASSETS FROM INK GAMES, I AM NOT that CREATOR. There are SCAMS about BUYING THIS GAME, I'm not selling it. if you want a direct response to your comments post it on the group wall and not in the announcements I ask that your comments to be constructive to help improve the game. This game is solo dev please be patient with updates and expect bugs -- [I have not used any assets from the original game, I respect all their work] ¡Bienvenido a QTE Practice System! Entrena tus reflejos y habilidades completando rápidos Quick Time Events (QTE) en este juego diseñado para divertirte y desafiar tu velocidad. 🔹 Este juego es fanmade y de práctica, inspirado en juegos de QTE populares, pero no es oficial y no está afiliado a Ink Game ni a Squid Game. 🔹 Compite contra el tiempo y mejora tu precisión en cada intento. ¿Tienes lo que se necesita para completar todos los desafíos? ¡Pruébalo y descúbrelo!

Last updated by the developer 14 Nov 2025, 01:58 UTC.

7
playing (measured 11 Aug 2026, 14:05 UTC)
4,221,366
lifetime visits
69%
liked (1,833 👍 / 837 👎)
3,289
favourites (0.8 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:0510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Speed
99 R$
Unlock textures
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 69 % liked2 November 2026 — 69 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:0769no change
23 Oct 2026, 03:0769no change
13 Oct 2026, 03:0669no change
3 Oct 2026, 03:0569no change
23 Sept 2026, 03:0469no change
13 Sept 2026, 03:0469no change
3 Sept 2026, 03:0369no change
24 Aug 2026, 03:0269no change
14 Aug 2026, 03:0269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.