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Ink game: Mingle practice QTE System RESET

Ink game: Mingle practice QTE System RESET

A Roblox experience owned by Fans of uriel mecanico.

MinigamesESQTEreflexespractice

Ink game: Mingle practice QTE System RESET is a minigames experience created on 2025-03-17. It has accumulated 4,221,366 lifetime visits and 3,078 favorites. Currently, 7 players are active. The title holds a 69% like percentage. The developer notes this is a solo project and clarifies it is not for sale.

Description (written by the developer; not a statement by this register)

For those WHO COME FROM a VIDEO where there is the EXACT QTE and map, SAME effects and ASSETS FROM INK GAMES, I AM NOT that CREATOR. There are SCAMS about BUYING THIS GAME, I'm not selling it. if you want a direct response to your comments post it on the group wall and not in the announcements I ask that your comments to be constructive to help improve the game. This game is solo dev please be patient with updates and expect bugs -- [I have not used any assets from the original game, I respect all their work] ¡Bienvenido a QTE Practice System! Entrena tus reflejos y habilidades completando rápidos Quick Time Events (QTE) en este juego diseñado para divertirte y desafiar tu velocidad. 🔹 Este juego es fanmade y de práctica, inspirado en juegos de QTE populares, pero no es oficial y no está afiliado a Ink Game ni a Squid Game. 🔹 Compite contra el tiempo y mejora tu precisión en cada intento. ¿Tienes lo que se necesita para completar todos los desafíos? ¡Pruébalo y descúbrelo!

Last updated by the developer 14 Nov 2025, 01:58 UTC.

7
playing (measured 11 Aug 2026, 14:05 UTC)
4,221,366
lifetime visits
69%
liked (1,826 👍 / 834 👎)
3,276
favourites (0.8 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:0510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Speed
99 R$
Unlock textures
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 69 % liked23 September 2026 — 69 % liked3 October 2026 — 69 % liked13 October 2026 — 69 % liked23 October 2026 — 69 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:0769no change
13 Oct 2026, 03:0669no change
3 Oct 2026, 03:0569no change
23 Sept 2026, 03:0469no change
13 Sept 2026, 03:0469no change
3 Sept 2026, 03:0369no change
24 Aug 2026, 03:0269no change
14 Aug 2026, 03:0269first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.