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[ SUMMER UPDATE ] Survive freaky dazai

[ SUMMER UPDATE ] Survive freaky dazai

A Roblox experience owned by Vivid Variety.

HorrorENanimehorrorsurvival

Description (written by the developer; not a statement by this register)

Welcome Can you survive a dazai thats freaky? Developers: shen_ers, Golden_Boy1230, Coconut2021q Summer Update + New Shop + Changes to map and dazai + New Decorations + Animal decorations + Race Track + New Hangout spot

Last updated by the developer 11 Aug 2026, 16:31 UTC.

0
playing (measured 15 Aug 2026, 03:30 UTC)
108,903
lifetime visits
90%
liked (576 👍 / 64 👎)
2,677
favourites (24.6 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Met The Co-Owner · social2,992 · 0.00% win
Escaped Freaky Dazai · progression2,882 · 0.00% win
Met The Creator · welcome870 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked4 October 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:0890no change
4 Oct 2026, 15:0690no change
4 Sept 2026, 11:5290no change
15 Aug 2026, 10:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.