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R.E.P.O. Roleplay

R.E.P.O. Roleplay

A Roblox experience owned by NeoCraft.

RoleplayENR.E.P.O. IPCharacter MorphsFan-made

R.E.P.O. Roleplay is a Roblox experience in the roleplay genre, created on March 17, 2025. The game has accumulated 2,159,155 lifetime visits and 165,548 favorites. It maintains an 86% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

👍 Like the game & join the Group for a free Morph! 🎁 Free Limited UGC at the Spin Wheel! ⭐ [REPO]: become any character from the R.E.P.O. series and roleplay with others around the map, we made sure to include tons of animations you can use with the morphs! 🌍 HIT 5,000 LIKES for more FREE morphs! 📜Credits: This game is FANMADE & FULLY owned by semiwork! Tags: R.E.P.O., REPO, ERPO, repo game, semiwork, funny, repo gameplay, repo roleplay, RP, REPO RP

Last updated by the developer 25 Jul 2026, 19:13 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
2,159,155
lifetime visits
86%
liked (5,052 👍 / 790 👎)
165,535
favourites (76.7 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden VIP
399 R$
Silver VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,438,933 · 100.0% win
Bowtie · other352,842 · 48.0% win
Clowny · other273,115 · 32.0% win
Banger · other204,226 · 48.0% win
Thin Man · other191,579 · 0.00% win
Mentalist · other181,535 · 32.0% win
Come back! · other176,852 · 64.0% win
Robe · collection129,074 · 0.00% win
Huntsman · other103,032 · 0.00% win
Rugrat · other98,678 · 0.00% win
Animal · other83,795 · 32.0% win
Apex Predator · other74,528 · 16.0% win
Creepy Doll · other68,837 · 0.00% win
Reaper · other17,536 · 16.0% win
Upscream · other10,736 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4586no change
24 Aug 2026, 08:5086no change
14 Aug 2026, 08:4986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.