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Enter Brainrot Maze

Enter Brainrot Maze

A Roblox experience owned by MemeForge Studio.

AdventureENmememazehorror

Enter Brainrot Maze is an adventure experience created on 2025-03-17. It has accumulated 13,441,297 lifetime visits and 293,898 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description highlights survival mechanics within a maze featuring specific meme-themed enemies and multiple stages.

Description (written by the developer; not a statement by this register)

Try to survive and escape from the cursed Maze full of Italian Brainrot Memes! 4 Insane Stages — Each level gets harder, with new maze layouts and terrifying meme ambushes. Unique Enemies — Tralalero Tralala, Bombardino Crocodillo, Lirili Larila Unlock the Drone — Fly above the madness and guide others to safety. Team up or race your friends to see who escapes first! 💀 Fun. Chaos. Memes. Escape... if you can. 👍 Like the game? Smash that like and support future updates!

Last updated by the developer 30 Jul 2026, 06:49 UTC.

0
playing (measured 10 Aug 2026, 17:30 UTC)
13,441,297
lifetime visits
80%
liked (1,202 👍 / 295 👎)
294,001
favourites (21.9 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:304first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
399 R$
Minigun
249 R$
Udin Din Din Dun
149 R$
Sniper Rifle
149 R$
Orangutini Ananasini
149 R$
Assasini Cappuccini
149 R$
Esok Sekolah
149 R$
Strawberry Elephant
149 R$
Meowl
149 R$
Karkerkar Kurkur
149 R$
Spaghetti Tualetti
149 R$
Garamarara
149 R$
67
149 R$
Assault Rifle
99 R$
Dual Pistols
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy Peasy · progression1,142,611 · 39.4% win
Getting Silly · other463,049 · 22.5% win
Uh Oh... · other115,253 · 5.6% win
This Got Serious... · other104,655 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked13 August 202612 September 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 18:4680no change
2 Sept 2026, 18:3680no change
23 Aug 2026, 18:3180no change
13 Aug 2026, 18:3180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.