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Copper Canyon (Obby King)

Copper Canyon (Obby King)

A Roblox experience owned by Emberloch Studios.

ObbyENobstacle coursetier 5 difficultybadge rewards

Copper Canyon (Obby King) is an obby experience created on 2025-03-17. It has recorded 2,722,862 lifetime visits and 2,626 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description notes Tier 5 difficulty and support for Mobile ShiftLock. Badge rewards are available. Commands for /korblox and /headless are listed.

Description (written by the developer; not a statement by this register)

Map for obby kings. If you read this, you should join immediately. Difficulty: Tier 5 Mobile ShiftLock ☑️ Badge Rewards ☑️ Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 23 Jun 2025, 17:57 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
2,722,862
lifetime visits
94%
liked (3,930 👍 / 242 👎)
2,625
favourites (1.0 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,499 R$
Gold Magic Carpet
999 R$
Portal Gun
899 R$
Blow Dryer
599 R$
Laser Gun
499 R$
Sword
399 R$
Balloons
399 R$
Jetpack
249 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Taser
149 R$
BoomBox
99 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,401,643 · 0.00% win
Win · other199,935 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:4894no change
14 Aug 2026, 06:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.