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2 Player Plushie Tycoon! 🎀

2 Player Plushie Tycoon! 🎀

A Roblox experience owned by Nigiri Games.

TycoonENco-opfactoryteam battle

2 Player Plushie Tycoon! 🎀 is a tycoon experience created on 2025-03-17. It has accumulated 4,191,561 lifetime visits and 20,168 favorites. The game holds a 97% like percentage. Currently, 7 players are active. The description indicates players build a factory and compete with other teams.

Description (written by the developer; not a statement by this register)

Build a plushie factory tycoon together! 🧸 Unlock fun gears and fight the other teams to show whos best! 🎀 Join the group for FREE $5K cash in-game: https://www.roblox.com/groups/34498670 💵 💾 Your progress SAVES! Thank you for playing 2 Player Plushie Tycoon 🤍

Last updated by the developer 25 Feb 2026, 21:37 UTC.

7
playing (measured 10 Aug 2026, 14:07 UTC)
4,191,561
lifetime visits
97%
liked (11,516 👍 / 300 👎)
20,179
favourites (4.8 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:072first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 VIP
149 R$
💰 2x Cash
125 R$
🌈 Magic Carpet
99 R$
💸 Auto Collect
99 R$
Hyperlaser Gun
49 R$
Speed Coil
30 R$
Gravity Coil
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,875,537 · 100.0% win
Complete! · progression408,649 · 54.2% win
Rebirthed! · progression54,277 · 5.3% win
Secret! · secret15,002 · 4.1% win
Unlocked! · welcome1,639 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0497no change
14 Aug 2026, 03:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.