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Violet Ravine ✨ (Obby King) 👑

Violet Ravine ✨ (Obby King) 👑

A Roblox experience owned by Emberloch Studios.

ObbyENobstacle coursecompetitivebadge rewards

Violet Ravine ✨ (Obby King) 👑 is an obby experience created on 2025-03-17. It has recorded 21,066,421 lifetime visits and 23,024 favorites. Currently, one user is playing. The experience holds a 96% like percentage. It features Tier 4 difficulty and supports mobile ShiftLock. Badge rewards are available, and free commands for Korblox and Headless avatars are included.

Description (written by the developer; not a statement by this register)

Map for obby kings. Can you beat the obby and become king! 🏆 Difficulty: Tier 4 Mobile ShiftLock ☑️ Badge Rewards ☑️ Free Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 27 Jun 2025, 21:04 UTC.

1
playing (measured 10 Aug 2026, 14:03 UTC)
21,066,421
lifetime visits
96%
liked (39,787 👍 / 1,792 👎)
23,012
favourites (1.1 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,499 R$
Gold Magic Carpet
999 R$
Portal Gun
899 R$
Blow Dryer
599 R$
Laser Gun
499 R$
Sword
399 R$
Balloons
399 R$
Grapple Hook
249 R$
Jetpack
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Taser
149 R$
BoomBox
99 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,576,298 · 29.6% win
Win · progression1,607,762 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4996no change
23 Aug 2026, 16:3496no change
13 Aug 2026, 16:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.