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[🐰] Penguin Partners [2 Player Obby]

[🐰] Penguin Partners [2 Player Obby]

A Roblox experience owned by Slog Studios.

ObbyEN2-player co-oppenguin themeobstacle course

[🐰] Penguin Partners [2 Player Obby] is an obby experience created on 2025-03-17. It has recorded 7,562,565 lifetime visits and 387,521 favorites. The game currently has 2 players online. It holds an 89% like percentage. The experience is developed by Slog Studios and features two-player cooperative gameplay.

Description (written by the developer; not a statement by this register)

⭐THE BEST and FUNNIEST 2 PLAYER OBBY GAME⭐ USE CODE: Easter! 🐧Play as Penguins and Pair up with friends! 🏃🏽Go through obstacles together! 🚨WATCH OUT! There's many hard obstacles in your path. 🎮 CONTROLS: Keyboard: Glide - Press E PS4 / PS5 Glide - Press Circle XBOX Glide - Press B Game By Slog Studios Report bugs and exploiters in the community server! PLEASE LIKE THE GAME IF YOU HAD FUN Teamwork carry a friend pull a friend 2 player obby, dog walk, Penguin, Penguin Partners, obby

Last updated by the developer 28 Jul 2026, 07:45 UTC.

2
playing (measured 10 Aug 2026, 17:15 UTC)
7,562,565
lifetime visits
89%
liked (9,094 👍 / 1,181 👎)
391,948
favourites (51.8 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:1510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crown Penguin
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!5,469,354 · 100.0% win
World 1 · progression998,612 · 29.2% win
World 2 · progression235,688 · 6.8% win
World 3 · progression65,607 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.513 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 88 % liked1 November 2026 — 89 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:3289+1
22 Oct 2026, 22:3288-1
12 Oct 2026, 22:3089no change
2 Oct 2026, 22:2389no change
22 Sept 2026, 22:2389no change
12 Sept 2026, 22:2289no change
2 Sept 2026, 22:2189no change
23 Aug 2026, 22:1989no change
13 Aug 2026, 22:1889first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.