Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Untitled laser tag [Anniversary]

Untitled laser tag [Anniversary]

A Roblox experience owned by Digital-Fortress-Studios.

MinigamesENlaser tagretroanniversary

Description (written by the developer; not a statement by this register)

this game was taken down almost 1 year ago do to bugs and bad game play. the game was brought back during the Radioactive Event during the Ester era

Last updated by the developer 12 May 2026, 22:00 UTC.

0
playing (measured 13 Aug 2026, 08:35 UTC)
307
lifetime visits
100%
liked (2 👍 / 0 👎)
3
favourites (9.8 per 1k visits)
17 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10K
10,000 R$
Golden mini-gun
8,999 R$
Ban Hamer owner only
5,999 R$
Void blade
2,499 R$
bomb slap LIM
1,299 R$
1K
1,000 R$
☢️ Radiation☢️
1,000 R$
Galaxy blaster Limited TIME
299 R$
bomb knife
149 R$
100
100 R$
Rocket launcher
79 R$
Sniper
49 R$
Tommy gun
29 R$
20
20 R$
10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome24 · 0.00% win
Top gunner · progression4 · 0.00% win
Time traveler · other4 · 0.00% win
Lighthouse · other1 · 0.00% win
Death · other0 · 0.00% win
Sky lands · progression0 · 0.00% win
winers trofe · progression0 · 0.00% win
Good dream · other0 · 0.00% win
bad dream · other0 · 0.00% win
Volcano obby · progression0 · 0.00% win
Hidden · secret0 · 0.00% win
Crossover · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.