Obby But You're Slow
A Roblox experience owned by Foods Games.
ObbyENslow movement mechanicparkourrage game
Obby But You're Slow is an obby experience created on 2025-03-17. It has accumulated 1,017,485 lifetime visits and 25,496 favorites. The game holds a 58% like percentage. Currently, zero users are playing. The description highlights slow movement challenges and parkour elements. No additional metrics are provided.
Description (written by the developer; not a statement by this register)
Obby But You're Slow 🐢💨 Think you're a pro at obbies? Try beating one at snail speed! 🐌 Test your patience and skill in this hilarious twist on classic obstacle courses, parkour challenges, and rage games. 😂 🔥 **Features:** - 🐢 Slow movement obby challenge - 🏃♂️ Tight jumps, tricky platforms, and fun climbing sections - 🤪 Obstacle course fun with friends - 🏆 Easy to play, hard to master - 🕹️ Inspired by classic parkour and simulator-style games Can you complete the ultimate slow-motion race and become the best obby player? 🎮💥 Join The Group to Get Extra WalkSpeed!🏃♀️ Group: https://www.roblox.com/communities/35592340/Foods-Games Group Name: Foods Games Tags: obby, obstacle, course, long, popular, easy, free, climb, parkour, rage, fun, happy, simulator, race
Last updated by the developer 3 Aug 2026, 05:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 04:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.