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[9] Kai's Difficulty Button Simulator V2

[9] Kai's Difficulty Button Simulator V2

A Roblox experience owned by kai's Junk Games.

SimulatorENincrementaldifficulty scalingsimulator

Description (written by the developer; not a statement by this register)

Welcome to kai's difficulty button simulator!!! This is the revamp of KDBS (V1) [⚠️] Warning: - This game may cause the lag. If you feel laggy, use private server. - This game is in alpha version. if you found a bug, please report to me. [🎮] How to play: - Earn the cash - Get difficulties - ??? [⬆️] Updates: - added SUPER HARDCORE MODE [❔] Bug Fixes: - fixed math boost issue - fixed difficulty archiver The old game: https://www.roblox.com/games/13550048218/D4-MoreSmooths-Kais-difficulty-button-simulator (tags) DBS , Difficulty Button Simulator , Button Simulator , Incremental , JJT , EJT , JToH , EToH

Last updated by the developer 9 Jun 2026, 14:02 UTC.

0
playing (measured 11 Aug 2026, 02:22 UTC)
26,001
lifetime visits
81%
liked (69 👍 / 16 👎)
107
favourites (4.1 per 1k visits)
18 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Here we go again · other9,034 · 0.00% win
Rebirth · progression4,256 · 0.00% win
Ultra Rebirth · progression1,584 · 0.00% win
Reach Class 3 · progression937 · 0.00% win
Prestige · progression571 · 0.00% win
Ultra Prestige · progression289 · 0.00% win
Mega Multiplier · other134 · 0.00% win
Ascension · progression46 · 0.00% win
Reach Class 9 · progression17 · 0.00% win
Power · other5 · 0.00% win
Infinity · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.