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My Waffles! 🍁

My Waffles! 🍁

A Roblox experience owned by Molevent Studios.

SimulatorENsimulatorfood themewaffles

Description (written by the developer; not a statement by this register)

🧇🍁 Welcome to My Waffles! 🍁🧇 ⚠️ This game is currently in BETA ⚠️ Expect bugs, balancing changes, and sweet new features coming soon! 🌾 In this Simulator, you don't collect money or cash, but Nectar! Destroy Sources with rare and powerful Waffles that will make you RICH! 🧇 Cook up a whole bunch of Waffles! Craft them to stack up crazy Buffs to upgrade your power incrementally! 🥇 Complete Quests from diverse NPC and climb the ranks in the My Waffles Leaderboards! A game by Molevent Studios.

Last updated by the developer 27 Jul 2026, 10:31 UTC.

0
playing (measured 10 Aug 2026, 16:06 UTC)
171,462
lifetime visits
83%
liked (1,151 👍 / 229 👎)
2,102
favourites (12.3 per 1k visits)
18 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Capacity
749 R$
x2 Orb Amount
499 R$
Open 3 Iron
399 R$
Better Ability Token Rate
399 R$
x2 Nectar
399 R$
More Loot Chance !
249 R$
x2 Maple Conversion Speed
249 R$
Remote Convert
249 R$
2x XP
199 R$
Better Waffle Iron Chance!
199 R$
2x Convert Amount
149 R$
Faster Hoverboard!
99 R$
Faster!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've played My Waffles! · welcome79,537 · 100.0% win
Talked to Toasty! · other62,022 · 100.0% win
First Waffle! · welcome50,650 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked4 October 2026 — 83 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 10:2283no change
15 Aug 2026, 06:0583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.