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multiverse battlegrounds

multiverse battlegrounds

A Roblox experience owned by multiverses inc.

Description (written by the developer; not a statement by this register)

Prepare for the ultimate anime battle in Multiverse Battlegrounds: Anime Edition! Heroes from across the multiverse are coming together for epic showdowns, and it’s your chance to step into the arena and prove you’re the strongest. Join legendary characters like Gojo, the Strongest Hero, Saitama, the Caped Hero, and Deku, the Green Hero, each equipped with their own signature moves and fighting styles. Fight in arenas inspired by iconic anime worlds and unleash devastating abilities to dominate your opponents in fast-paced, action-packed combat. Will you rise to the top and become the ultimate anime hero, or will you fall in the chaos of the battlegrounds? Key Features: Iconic Anime Heroes: Play as powerful heroes like Gojo (the Strongest Hero), Saitama (the Caped Hero), and Deku (the Green Hero), each with unique abilities and devastating attacks. Anime-Inspired Controller Support 🎮: Play comfortably with full controller support, making your battles even more intense and immers

Last updated by the developer 10 Jan 2026, 17:05 UTC.

0
playing (measured 23 Oct 2026, 19:45 UTC)
336
lifetime visits
86%
liked (6 👍 / 1 👎)
6
favourites (17.9 per 1k visits)
18 March 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

meet the owner · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.