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Survive Nightmare Huggy Wuggy

Survive Nightmare Huggy Wuggy

A Roblox experience owned by Matts_Games.

HorrorENhorrorhuggy wuggypoppy playtime

Description (written by the developer; not a statement by this register)

Nightmare Huggy is a minor antagonist in Chapter 3: Deep Sleep of the 2021 indie horror game Poppy Playtime. He is an illusory (and more deformed) version of the original Huggy Wuggy made by Red Smoke of CatNap that appears to haunt and chase the protagonist throughout Home Sweet Home. TAGS: Poppy Playtime, Huggy Wuggy, Poppy Playtime chapter 3

Last updated by the developer 25 Mar 2025, 23:09 UTC.

0
playing (measured 11 Aug 2026, 02:18 UTC)
170,948
lifetime visits
70%
liked (78 👍 / 34 👎)
388
favourites (2.3 per 1k visits)
18 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SpeedCoil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome109,228 · 100.0% win
MEET NIGHTMARE HUGGY WUGGY · other56,236 · 42.1% win
CODE · other10,454 · 21.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.515 August 2026 — 69 % liked4 September 2026 — 70 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:5170+1
15 Aug 2026, 06:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.