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Escape EVIL BRR BRR PATAPIM (Obby)

Escape EVIL BRR BRR PATAPIM (Obby)

A Roblox experience owned by PrimetimePrimeTime.

ObbyENpatapimprison escapeparkour

Escape EVIL BRR BRR PATAPIM (Obby) is an obby experience created on 2025-03-18. The game has recorded 742,050 lifetime visits and holds 433 favorites. Currently, zero users are playing. The title maintains a 58% like percentage. The description highlights a prison escape theme involving obstacles and specific character references.

Description (written by the developer; not a statement by this register)

BR BR PATAPIM PRISON RUN Obby Are you ready to escape from prison? Well, let's do it! Today it's the PATAPIM and he's not exactly the most vigilant guard in prison Go through 20 challenging obstacles and achieve freedom. Tags: obby, tower, parkour, escape, tralalelo, tralala, Bombombini gusini

Last updated by the developer 17 May 2025, 18:53 UTC.

0
playing (measured 11 Aug 2026, 17:04 UTC)
742,050
lifetime visits
58%
liked (88 👍 / 64 👎)
433
favourites (0.6 per 1k visits)
18 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet
799 R$
Sword
799 R$
Admin Commands
499 R$
Rainbow Carpet
449 R$
Pompous Cloud
299 R$
Double Jump
299 R$
Grapple Hook
199 R$
Gravity Coil
149 R$
Fusion Coil
149 R$
Healing Potion
99 R$
morph pack
99 R$
Speed Coil
99 R$
Boombox
88 R$
swag bundle
50 R$
VIP Bundle
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome548,722 · 0.00% win
Final Stage · progression33,100 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:0658no change
14 Aug 2026, 17:5158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.