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⚔️ Sword Clash Arena

⚔️ Sword Clash Arena

A Roblox experience owned by Ranwolf's Games.

Fighting & PvPENPvPSword FightingArena

Description (written by the developer; not a statement by this register)

😁 WE'RE BACK! 😁 ⚔️ Welcome to Sword Clash Arena! Step into the ultimate battle arena and fight other players with swords for fun! Challenge friends, family, or anyone around the world in thrilling, fast-paced combat. 💥 What Awaits You: 🧑 Fight with Friends 😃 Battle ANYBODY for glory! 🌍 Choose your sword, enter the arena, and prove who’s the best! 🗡️ Gameplay Features ⚔️ Engage in action-packed PvP sword duels 🏟️ Explore unique arenas and master each map’s layout 💪 Show off your skill with precise timing and movement 🎮 Easy to play — hard to master! ❤️ Support the Game! Press NOTIFY to stay updated on new maps and swords! 👍 Like the game

Last updated by the developer 24 Jun 2026, 04:40 UTC.

0
playing (measured 17 Aug 2026, 17:33 UTC)
818
lifetime visits
67%
liked (8 👍 / 4 👎)
3
favourites (3.7 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1 Shot Sword
100 R$
Xtrabro Sword
50 R$
Heights Sword
20 R$
Speed Sword
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome30 · 0.00% win
The Hunt: Mega Edition · collection12 · 0.00% win
Find Manny 1 · collection10 · 0.00% win
Find Manny 2 · collection10 · 0.00% win
Find Manny 3 · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.