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[❄️FROST❄️] Bike Lines

[❄️FROST❄️] Bike Lines

A Roblox experience owned by MadScript Games.

RacingENtrailspvpfuturistic

[❄️FROST❄️] Bike Lines is a racing experience created on 2025-03-19. It has accumulated 1,571,005 lifetime visits and 111,028 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description highlights high-speed gameplay involving glowing trails and unique bike abilities within a futuristic arena setting.

Description (written by the developer; not a statement by this register)

⚡ Keep Moving or Get Eliminated. In this high-speed futuristic arena, every bike leaves behind a glowing trail — and touching any trail, even your own, spells instant death. Slow down for too long? Your bike shuts down. It’s all about momentum, reflexes, and smart plays. 🔥 Master unique abilities, dodge with style, and turn the tide of battle in a split second. Collect a variety of bikes, each with its own unique presence. Climb the ranks or just have fun pulling off insane plays. 🛞 Whether you're here to sweat or chill, the arena rewards the bold. CONTROLS: MOVE – W A S D / Left Joystick / Virtual Joystick SPEED BOOST – Q / L2 / Tap UI Button SPECIAL ABILITY – E / R2 / Tap UI Button REAR VIEW – V / Button X / Tap Camera Button New players are given a cash boost! Join roblox group for giving feedback and suggestion. tags: bikes, pvp, trails, combat, skill-based, speed, reaction, multiplayer, arena, roblox, neon, mobile, console, xbox, dodge, abilities

Last updated by the developer 12 Jul 2026, 09:38 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
1,571,005
lifetime visits
89%
liked (8,227 👍 / 1,052 👎)
111,061
favourites (70.7 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome856,193 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0989no change
14 Aug 2026, 11:4989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.