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Invisible Atrocities [Update v1.11]

Invisible Atrocities [Update v1.11]

A Roblox experience owned by World of Harmonia.

Sandbox & buildingENInvincible IPSandboxVillain Roleplay

Invisible Atrocities [Update v1.11] is a sandbox-building experience created on 2025-03-19. The game currently has 20 players and 2,589,290 lifetime visits. It holds 16,180 favorites and an 86% like percentage. The description notes it is in public access and inspired by the show Invincible. Update v1.11 adds Thraxan Planet, cosmetics, and new attacks.

Description (written by the developer; not a statement by this register)

Currently in Public Access (Not the full release version). A great man once said: "If the show's called Invincible, then why can I see it?" A sandbox (or battleground) game inspired by the hit-show Invincible. You go around and destroy things. Be a benevolent hero (you shouldn't) or be a villain (which is what you came here for). Other game modes are in development. Group Member codes: ATROCIOUSACCESS INVISIBLERELEASE THRAXACRASHESIN Update v1.11 - Thraxan Planet (No city or NPCs yet) - Added in Cosmetics - Three new attacks - Bug Fixes, etc. No Update this Week! New Codes: - 1KLIKES - 1.5KLIKES

Last updated by the developer 10 Aug 2026, 16:43 UTC.

20
playing (measured 10 Aug 2026, 18:06 UTC)
2,589,290
lifetime visits
86%
liked (5,239 👍 / 821 👎)
16,752
favourites (6.5 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0616first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Powerplex Reskin
350 R$
Custom VFX Colors
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

sun.png · other66,929 · 4.4% win
Soldier of the Empire · other13,863 · 0.40% win
The Great One · other746 · 0.20% win
General of the Empire · other20 · 0.00% win
The Strongest · progression2 · 0.00% win
Baller · other2 · 0.00% win
Grand Regent of the Empire · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:1986no change
13 Oct 2026, 07:1886no change
3 Oct 2026, 07:1886no change
23 Sept 2026, 07:1786no change
13 Sept 2026, 07:1686no change
3 Sept 2026, 07:1686no change
24 Aug 2026, 07:0886no change
14 Aug 2026, 07:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.