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Grow Your Chess Piece!

Grow Your Chess Piece!

A Roblox experience owned by One Day Productions.

SimulatorENgrowth mechanicbattle royalesimulator

Grow Your Chess Piece! is a simulator experience created on March 19, 2025. The game has accumulated 1,012,787 lifetime visits and 99,504 favorites. It currently holds a 66% like percentage. The title involves collecting food to grow a chess piece while eliminating smaller players. No players are currently active.

Description (written by the developer; not a statement by this register)

♟️ Collect food to grow your chess piece from a pawn to a king! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/35611750/One-Day-Productions 💎 Premium benefits: 25% more size from food 👥 Invite friends for a growth boost! [Tags] eat cubes simulator, cube eating simulator, block eating simulator, eat blobs simulator, grow your country, become fat simulator, +1 fat every second, +1 size every second, every second you get +1 size, get tall simulator, +1 height every second, +1 tall every second, every second you get +1 height, height simulator, agar.io, slither.io

Last updated by the developer 13 May 2026, 01:47 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
1,012,787
lifetime visits
66%
liked (420 👍 / 221 👎)
99,504
favourites (98.2 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow (Permanent)
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Knight · other501,919 · 100.0% win
1 Kill · other364,906 · 0.00% win
Bishop · other318,610 · 100.0% win
Rook · other194,684 · 100.0% win
5 Kills · other160,939 · 0.00% win
Queen · other118,797 · 100.0% win
10 Kills · other77,220 · 0.00% win
King65,873 · 100.0% win
25 Kills · progression15,496 · 0.00% win
50 Kills · progression4,006 · 0.00% win
100 Kills · progression823 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3366no change
14 Aug 2026, 15:3166first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.