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[AI UPDATE] bridge mankind collapse

[AI UPDATE] bridge mankind collapse

A Roblox experience owned by Cyangraph.

HorrorENhorrorfactoryhalloween

Description (written by the developer; not a statement by this register)

supposed to be a demo but turned into a full game for some reason based on cn's bridge mankind collapse minus the chalk story: you're outta money to buy candies for this year's halloween trick or treat so you decided to bring some friends to head straight to the factory update: ai bug fixes and lots more aggressive & smarter now

Last updated by the developer 25 Jul 2026, 19:24 UTC.

0
playing (measured 12 Aug 2026, 04:53 UTC)
2,267
lifetime visits
89%
liked (80 👍 / 10 👎)
126
favourites (55.6 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

candy factory · other177 · 0.00% win
fell behind · other150 · 0.00% win
extraction · other68 · 0.00% win
nyan cat · other18 · 0.00% win
improbability drive · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899692.518 August 2026 — 92 % liked7 September 2026 — 94 % liked17 September 2026 — 96 % liked28 September 2026 — 91 % liked8 October 2026 — 89 % liked18 October 2026 — 90 % liked28 October 2026 — 89 % liked18 August 202628 October 2026
7 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 01:1989-1
18 Oct 2026, 01:1990+1
8 Oct 2026, 01:1889-2
28 Sept 2026, 01:1691-5
17 Sept 2026, 18:5096+2
7 Sept 2026, 18:4994+2
18 Aug 2026, 18:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.