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Run Up a Tower!

Run Up a Tower!

A Roblox experience owned by Simple Brick Games.

ObbyENparkourobstacle coursespeedrun

Run Up a Tower! is an obby experience created on 2025-03-19. It has 4,159,405 lifetime visits and 73,883 favorites. Currently, one user is playing. The game holds a 69% like percentage. The description highlights random tower generation, wall-running mechanics, and parkour challenges. No additional metrics are provided.

Description (written by the developer; not a statement by this register)

Run Up a Tower [ALPHA] Race, jump, and wall-run your way up an ever-changing tower packed with lazers, moving platforms, and crazy parkour challenges. Every round is randomly generated, so no two runs are ever the same. Run along walls like a gravity-defying pro, dodge obstacles, and find the fastest route to the top. Beat the clock, compete with friends, or just see how far you can get before falling. Features: 🏗New tower every game 🧗Wall-running parkour ⏱Speedrun or chill play 🏆Compete for the top spot Easy to play, tough to master. Can make it all the way up? The tower is waiting. All device supported.

Last updated by the developer 7 Aug 2026, 17:09 UTC.

1
playing (measured 10 Aug 2026, 14:19 UTC)
4,159,405
lifetime visits
69%
liked (894 👍 / 393 👎)
73,888
favourites (17.8 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[VIP +]
349 R$
Forever Coil (Permanent Fusion Coil)
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time? · welcome1,623,456 · 100.0% win
Winner · progression210,922 · 6.2% win
Warming Up · welcome19,631 · 0.00% win
Certified PRO · other189 · 0.00% win
Generational Run! · other39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0669no change
14 Aug 2026, 03:0569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.