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Red's RPG (Back)

Red's RPG (Back)

A Roblox experience owned by Light Production's.

RacingENclassicrpgdiscontinued

Description (written by the developer; not a statement by this register)

Red's RPG is a Classic Style Roblox RPG, it has been discontinued and a new game is being made as a replacement Restore the game from before it got replaced by some random simulator

Last updated by the developer 10 Aug 2026, 22:01 UTC.

0
playing (measured 11 Aug 2026, 01:23 UTC)
394,842
lifetime visits
57%
liked (520 👍 / 393 👎)
844
favourites (2.1 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane donation
6,000,000 R$
Godly donation
100,000 R$
Massive donation
10,000 R$
Crazy donation
1,000 R$
Medium donation
500 R$
Darkened Hammer
149 R$
big donation
100 R$
small donation
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1K · progression24,747 · 0.00% win
Level 1M · progression17,925 · 0.00% win
Level 1B · progression13,881 · 0.00% win
Defeat Froog · progression7,945 · 0.00% win
Lost to time · other7,889 · 0.00% win
Meet the Owner! · other5,022 · 0.00% win
Target Eliminated · progression4,292 · 0.00% win
Meet dxn! · welcome2,270
Defeat Grand Sorcus · progression1,670 · 0.00% win
Meet Newt! · welcome98 · 0.00% win
Extinction · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked4 September 2026 — 57 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0557no change
14 Aug 2026, 23:0157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.