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[JJK UPD] Anime Voxel

[JJK UPD] Anime Voxel

A Roblox experience owned by 2 Week Productions.

Fighting & PvPENanimevoxelteam-up

Description (written by the developer; not a statement by this register)

⚔️ A stylized fighting game in which you navigate dangerous worlds, and engage in thrilling combat with powerful monsters to obtain rare artifacts and evolve your team of anime characters to create the most powerful team. ⚔️ Real-time combat 🌀 Dodge, parry, and combo enemies 👥 Team up with friends in dungeons 💥 Unlock powerful abilities & builds 🚀 Play Now — Get Ahead Early The game is in beta, which means: New content drops often Early players get the advantage Your feedback shapes the game 🎮 Core Controls LMB – Attack CTRL + LMB - Uptilt RMB – Heavy Attack Q – Dash / Dodge F – Block / Parry ⭐ Like & Favorite = More Codes + Updates Help us grow and we’ll keep dropping new content, units, and rewards. ⚡ If you liked Anime Mania, you’ll love this. Available on all devices.

Last updated by the developer 6 Aug 2026, 22:00 UTC.

2
playing (measured 10 Aug 2026, 20:04 UTC)
466,158
lifetime visits
95%
liked (4,141 👍 / 231 👎)
1,929
favourites (4.1 per 1k visits)
19 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:041first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
999 R$
VIP
400 R$
Extra Unit Storage
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:5295no change
14 Aug 2026, 21:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.