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Carry a Capybara [2 Player Obby]

Carry a Capybara [2 Player Obby]

A Roblox experience owned by Ekenie Games.

ObbyENcapybara2 playertrolling

Carry a Capybara [2 Player Obby] is an obby experience created on 2025-03-20 by Ekenie Games. The game currently has 3 players online. It has accumulated 3,735,446 lifetime visits, 426,103 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

🦫 Carry your capybara friend in your arms, and throw capybara to get through various obstacles. 🦫 Crawl under things as a capybara to help your friend reach the end. 💥 Troll your friends with epic troll menu. Choose between being a capybara (🦫) or a person carrying the capybara (🦫). Customize your capybara by unlocking skins while playing. 🕊️ Will you safely reach the end? Game By Ekenie Games Report bugs and exploiters in the community server! 🔗 Tags: 2 Player Obby, Obby, Teamwork Obby, Teamwork Puzzles, Capybara, Runner, Fun, Easy, Trolling

Last updated by the developer 9 Dec 2025, 17:19 UTC.

3
playing (measured 10 Aug 2026, 14:00 UTC)
3,735,446
lifetime visits
93%
liked (3,175 👍 / 256 👎)
426,098
favourites (114.1 per 1k visits)
20 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inf Revives
499 R$
Rat Capybara [Skin]
249 R$
2x Capybara Speed
249 R$
Golden Capybara [Skin]
179 R$
Chubby Capybara [Skin]
149 R$
VIP
149 R$
2x Coins
149 R$
Block Capybara [Skin]
99 R$
Plain Capybara [Skin]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,485,101 · 0.00% win
World I · progression1,782,171 · 0.00% win
World II · progression268,379 · 0.00% win
World III · progression71,080 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:0593no change
24 Aug 2026, 04:0193no change
14 Aug 2026, 04:0093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.